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- Position

Position refers to the order in which players are seated around the table and the strategic consequences of this. Generally, players in earlier position (who have to act first) need stronger hands to bet or raise than players in later position. For example, if there are five opponents yet to act behind a player, there is a greater chance one of the opponents will have a better hand than if there was only one opponent yet to act. Being in late position is an advantage because a player gets to see how his opponents in earlier position act (which provides the player more information about their hands than they have about his). Position is one of the most vital elements to understand in order to be a long-term winning player. As a player's position improves, so too does the range of cards with which he can profitably enter a hand. Conversely this commonly held knowledge can be used to an intelligent poker player's advantage. If playing against observant opponents in tournament style play (when the amount of chips one has is finite, which is to say there are no 'rebuys') then a raise with any two cards can 'steal the blinds,' if executed against passive players at a fortuitous time.

Reasons to raise

Unlike calling, raising has an extra way to win: opponents may fold. An opening bet may be considered a raise from a strategy perspective. David Sklansky gives seven reasons for raising, summarized below.

* To get more money in the pot when a player has the best hand: If a player has the best hand, raising for value enables him to win a bigger pot.

* To drive out opponents when a player has the best hand: If a player has a made hand, raising may protect his hand by driving out opponents with drawing hands who may otherwise improve to a better hand.

* To bluff or semi-bluff: If a player raises with an inferior or drawing hand, the player may induce a better hand to fold. In the case of semi-bluff, if the player is called, he still has a chance to improve to a better hand (and also win a larger pot).

* To get a free card: If a player raises with a drawing hand, his opponent may check to him on the next betting round, giving him a chance to get a free card to improve his hand.

* To gain information: If a player raises with an uncertain hand, he gains information about the strength of his opponent's hand if he is called. Players may use an opening bet on a later betting round (probe or continuation bets) to gain information by being called or raised (or may win the pot immediately).

* To drive out worse hands when a player's own hand may be second best: Sometimes, if a player raises with the second best hand with cards to come, raising to drive out opponents with worse hands (but who might improve) may increase the expected value of his hand by giving him a higher probability of winning in the event his hand improves.

* To drive out better hands when a come hand bets: If an opponent with an apparent come hand (drawing hand) bets before a player, if the player raises, opponents behind him who may have a better hand may fold rather than call a bet and raise. This is a form of isolation play.

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End junk mail now Protect your privacy and protect the environment help to stop bulk mail by opting out of all bulk mail. Save trees. Save your time and convenience.. - Though called "stud", this is a combination stud/community card game that was popular at MIT in the 1960s[citation needed], in which players receive individual downcards, individual upcards, and community cards. Many variations on this are possible by changing what kinds of cards and how many are dealt in various rounds.

One difficulty with such a combination is deciding the betting order: in stud games, the player with the best upcards showing bets first in each round (except sometimes the first, where the worst upcard is forced to begin the betting with a Bring-in). In community card games, each betting round begins with the same player (because there generally are no upcards), making it more positional. Oxford stud chooses to use the players' individual upcards for determining order, which makes it play more like stud.

First, each player is dealt two downcards and one upcard as in seven-card stud, followed by a first betting round. Like stud, the game is usually played with a Bring-in, the lowest upcard being forced to pay it, and betting follows after that. After the first round is complete, two community cards are dealt to the table, followed by a second betting round, beginning with the player with the highest-ranking incomplete poker hand (as in stud) made from his upcard plus the two community cards. For example, if one player has a K upcard, and a second player has a 7 upcard, and the community cards are T-7 (T = 10), the second player bets first (since he has a pair of 7s, and the other player only has K-high). Then a second upcard is dealt to each player, followed by a third betting round, again beginning with the player who can make the best partial hand with his two upcards and the board. Finally, a third community card is dealt to table, followed by a fourth betting round and showdown. Note that as with Mississippi stud, each player has five cards of his hand exposed at this point (two of his own plus three on the board), so it is possible for a flush or straight to be the high hand for the purpose of first bet. At showdown each player makes the best five-card hand he can from the four cards he is dealt plus the three community cards, in any combination. This game is usually played High-low split.


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